//ۑ2@ void setup() { size(300,300); background(36,98,166); } float x = 0; float y = 0; int deg = 0; float r = 0; void draw() { { stroke(237,240,100); fill(237,240,100); x = width / 3 + r*cos(radians(deg)); y = height / 3 + r*sin(radians(deg)); triangle (x, y, x+50, y, x+25, y-19); triangle (x+18, y, x+32, y, x+25, y+20); triangle (x+15, y-10, x+10, y-30, x+25, y-19); triangle (x+25, y-19, x+35, y-10, x+40, y-30); deg = deg + 3; r = r + 0.4; } { stroke(235,115,50); fill(235,115,50); x = width / 2 + r*cos(radians(deg)); y = height / 2 + r*sin(radians(deg)); triangle (x, y, x+50, y, x+25, y-19); triangle (x+18, y, x+32, y, x+25, y+20); triangle (x+15, y-10, x+10, y-30, x+25, y-19); triangle (x+25, y-19, x+35, y-10, x+40, y-30); deg = deg + 3; r = r + 0.6; } { stroke(198,239,148); fill(198,239,148); x = width / 4 + r*cos(radians(deg)); y = height / 4 + r*sin(radians(deg)); triangle (x, y, x+50, y, x+25, y-19); triangle (x+18, y, x+32, y, x+25, y+20); triangle (x+15, y-10, x+10, y-30, x+25, y-19); triangle (x+25, y-19, x+35, y-10, x+40, y-30); deg = deg + 3; r = r + 0.4; } { stroke(36,98,166); fill(36,98,166); x = width / 6 + r*cos(radians(deg)); y = height / 6 + r*sin(radians(deg)); triangle (x, y, x+50, y, x+25, y-19); triangle (x+18, y, x+32, y, x+25, y+20); triangle (x+15, y-10, x+10, y-30, x+25, y-19); triangle (x+25, y-19, x+35, y-10, x+40, y-30); deg = deg + 3; r = r + 0.3; } }